Why Do You Wander?

Campaign Timeline

Timeline

Year 1007

Bhütah 32 (The Feast of Mürtyu, Holy Day): Eeesekee, Arjuna, and Rizé arrive at House Ayrram in Sadahm after journeying from Telátah by chinti; that evening the events of the Accursed Well take place

Tuhina 32 / Sahásya 1 (The Festival of Mujíbh, Holy Day): The Isvar of Tishínia visits House Ayrram

Year 1008

Akuvára 8 (Holy Day): The party and Naímur set out from Sadahm to make a pilgrimage to the Temple of Krilárah in Tiari

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Session 29

Session 29

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Session 28

Session 28

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Session 27

Session 27

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Session 26

Session 26

Story Points: 1 for Arjuna, Vikram, Eeesekee, Krista, Harthuk, M’rina

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Session 25

Reunion

Summary: The skyship Devayani, carrying Vikram, Eeesekee, and Harthuk, returns to the jungle. The party is reunited when Vi is able to locate both the skyship and Ganjan. A great deal of catching-up follows, and plans are made to seek out the village where M’rina and her mentor Daugma were taken captive. All remain on the skyship overnight to observe the fires of the anole tribesmen in order to pinpoint the village’s location. The next day, they are set down near the gates of the city, and M’rina attempts to backtrack. She is ultimately successful, and the party is confronted by three anole tribesmen who soon become five. Arjuna barters with them, telling them he will sell M’rina and Harthuk, but that he wants Daugma as well. The tribesmen are agreeable, showing him their crystals and other treasures, but indicate that Daugma has been sold to another tribe. At this point Arjuna attacks, and after a quick battle, all the warriors are killed. In the village, the non-combatants are fleeing, guarded by the chief. Arjuna attacks one of these to force the chief to deal with him, which he does — he nearly kills Arjuna, who is only saved by the quick actions of Ganjan, who kills the chief, and Kailua, who heals Arjuna. The spirit sir’hibas confronts Kailua while she is conducting the healing ritual in the Dream, and demands to know when her bones will be laid to rest. Kailua tells her it will be soon. M’rina fails to find any of her belongings, and the party is left with no clear indication of how to find Daugma.

Story Points: 1

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Session 24

Tweetle Beetles

Summary: The party enters a network of tunnels from an opening in the sir’hibas’s room after seeing several orange beetle-like suthra emerge from it. In a small pile of debris close to the surface, they find several of the sir’hibas’s missing bones as well as pieces of a smashed crystal tablet covered with ancient Sarpah characcters. They continue to search the tunnels, finding bones and tablet pieces as well as other oddities — blind amphibious suthra in an underground river; a room where dozens of female jánah and children were burnt alive when it became clear that the city would be overrun; a statue of a Sarpah Devah unknown to any of them; the lair of some kind of tunneling creature; a dead deer jánah and his anole pursuer in a room that leads out to the bluff overlooking the city; and the nest of the orange suthra. Having found as many bones and tablet shards as they can easily obtain, they finally leave the tunnels the following day.

Story Points: 1 for Arjuna, Kailua, Ganjan, M’rina, Krista

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Session 23

Up the Down Staircase

Story Points: 1

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Session 22

In Search of Sisupal (Part 3)

  • Upon opening the doors to the palace, they find an entranceway with a pool and a statue spouting water, which Kailua immediately gets into
  • The garden is well-tended, and eventually the gardener makes an appearance; he has been tending the grounds here for many years
  • He tells them there is a spirit that lives here and that he has reached a sort of understanding with it
  • Kailua goes into the Dream to heal Krista and Arjuna; just before she leaves the spirit speaks to her
  • The spirit, who approves of Kailua because she is Sarpah and a Sir’hibas, tells her that she didn’t leave the king, he had her drugged and locked up until she starved to death
  • After her death she drove him mad, and because he didn’t take care of his people they revolted
  • The spirit advises them not to go into the basement of the towers, as something bad might happen to them, like it did the last person who was there
  • The party then explores the gardens and the throne room; they take rubbings of some of the inscriptions
  • In the evening the gardener prepares dinner for them, and a sleeping place
  • Krista discovers his powder horn is missing, and Ganjan sees Vi trying to hide something in a pile of rubble; she has collected several trinkets there including a small crystal statue of the gardener’s
  • Ganjan has her return the items, then gives her his dagger so she can have something of her own; he then goes aloft and they see the campfires of the tribesmen around the city
  • Arjuna sleeps on the throne that night and the spirit sends him terrible nightmares
  • Next morning, Kailua again talkes to the spirit, who admits that it would be nice to have her bones brought up to the garden
  • The spirit tells her there are three keys needed to unlock her prison; they were hidden somewhere by the king
  • Kailua is then able to contact Eeesekee, whom the spirit is also very taken by; she has great respect for the Klin

Story Points: 1 for Arjuna, Kailua, Ganjan, M’rina, Krista

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Session 21

In Search of Sisupal (Part 2)

Summary: M’rina explains that she was with an expedition looking for this city when the mercenaries they hired betrayed them. They sold her and Daugma, the leader of the expedition, to the anole tribesmen as slaves. Although she managed to escape, Daugma is still being held captive. Plans are made to rescue him after they have spent a little more time exploring. It rains all night, but with Krista’s help, they are able to keep a small fire going. The next morning is bright and clear. At False Dawn, they hear the sound of music coming from somewhere in the direction of the palace, whose towers they occasionally glimpse through the undergrowth. The sound dies away after a few minutes. Ganjan decides to scout ahead, and takes to the air on Vi. When he reaches the area of the palace, he sees that the grounds immediately surrounding it and the courtyard inside are free of the jungle’s encroachment. In the courtyard bright flowering shrubs send up a sweet scent, and a fountain sprays water into the air. Vi wants to land, but Ganjan manages to convince her it would be better to tell everyone else first. He flies back and informs everyone of what he’s seen, and the party proceeds deeper into the city, passing through the Nobles Circle and into the temple district. Kailua suggests finding a temple where they can take some rubbings for Sandeep, the mockingbird who translated the map for them. They find one devoted to Nagamíssa. The roof has mostly collapsed, and inside trees and shrubs have pushed up through the tiled floor. Kailua begins to make rubbings of inscriptions on the walls while the others look around. Arjuna notices that there are few suthra tracks here, and begins poking the shrubbery with a stick. He uncovers a baby makri the size of Harthuk, which screeches in terror. This brings out the rest of the babies and their mother, who is almost as big as Vi. She and her seven children fight ferociously. Even after she is brought down fairly early in the battle, almost all of her babies fight on. On Ganjan’s orders, the sailors from the skyship hustle Kailua out the door to ensure her safety. Ganjan wounds several makri but is forced to climb a tree as he is swarmed. He leaps down with his spear and impales one of the babies, but is again forced to retreat. Krista, not at his best after a bout of insomnia the previous night, is able to wound several, but is seriously injured and flies up to the broken roof. Kailua, refusing to wait outside, re-enters the temple with her reluctant guards. Her shell protects her quite well, and she is able to finish off several of the babies. Arjuna kills the mother and at least one baby, M’rina shoots several with a borrowed bow, and the sailors dispatch the wounded. Vi, who is also perched on the roof and has been anxiously watching Ganjan, now examines Krista, and with surprising gentleness, takes him in her foreclaws and flies him to the ground so he can be examined and treated by Kailua. Everyone agrees that it is probably unsafe to perform a healing ritual here, so she makes do with non-magical medical care. The decision is made to press on to the palace in the hopes of finding shelter and perhaps assistance from whoever has been tending the gardens. By early afternoon, they are standing before the gates of the palace, which are wreathed in flowering vines.

Story Points: 2 for Arjuna, Ganjan, Krista, Kailua; 1 for M’rina

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